| Symposium
Aniko Meszaros
Plant Anima Project: A Biotechnological Architecture
Plant Anima is an ongoing
project to study the transformation of tools of biotechnology into devices of
culture. It proposes a new inhabitable architecture generated through the invention
of unique plant organisms that is wired yet vegetable, responsive yet independent,
artificial and alive.
The development of this
design process involves the creation of plant organisms to produce a unique and
responsive “natural” architecture. These methodologies engage the
design of the characteristics and interrelationships of the organisms themselves
through the use of genetic organic design technologies to create a living and
unified architectural ecosystem that behave as a single organism.
Through this new design
methodology, the work also defines a new relationship between the architect, the
architectural means of production and the generated creation. A new “genetic”
architect can develop unique organisms by manipulating strands of DNA and then
watching the organism grow itself. Moreover, this process would never become static
or complete, but through direct genetic intervention and redefinition continue
to grow, adapt and respond to creative desire. The project therefore begins to
question the psychological implications of both its experience and its creative
production. The physical scale of the project offers an experience of total immersion;
an immersion that highly sensitizes our physical bodies to their immediate surroundings
as well as providing access to ecstatic psychological experience.
New architectural forms
and experiences are developed through the design of this inhabitable vegetable
territory at different scales from the air, its surface and its cavities. This
ongoing research will be represented through classifications of investigation
beginning with the initial projects and research conducted at the Microbiology
Department of the University College of London in England, the Gold Prize Award
winning entry for the Osaka International Design Festival 1999 exhibited in Osaka
in 2000, and through independent research and production for gallery and museum
showings.
A sample case will be presented;
a floating, inhabitable living landscape inserted into an obsolete industrial
harbour. An automated infrastructure is supplied with genetically engineered “macrophytes”;
macrocellular organisms derived from cyanobacteria and seaweed algaes. These single-celled
organisms are genetically combined with DNA characteristics of both local and
foreign plant organisms to invent new species with engineered site-specific behaviours
and responses. These new creations are responsive plants with filaments that pull
towards or retreat away from a presence, or trace the movements of fish schools
in phosphorescence as they spiral beneath the floating surface. The resulting
designs are transferred for self-reproduction in a series of linked greenhouses.
From here the environmental distribution of the “macrophytes” is carried
out through a floating pressurized cable network where a chemical catalyst is
sent through the network triggering organism reproduction to change from dividing
single-cells into a system of filamentous branching plants that grow into a complex
and diverse woven surface. This infrastructure also allows for a continuous genetic
reprogramming of the architecture.
Stills and animations will
be presented which represent studies of behaviours and responses. These experiential
simulations include architectural organism growth patterns, surface scarring and
healing, and responsive relationships to inhabitation. Simulations are developed
with the tools of genetic algorithm programming and digital animation.
The context of the project
is twofold. One is of technological positivism, in that its goal is to expound
the boundaries of architectural design and invention and allow new dimensions
of experience to emerge. However, the artificial nature of its pursuit lends poignancy,
for while the plant anima is presented as an organism that can be designed
within positivist ideals, it remains in the long term ultimately unpredictable,
alive, artificial, and wild.
Biography
Aniko Meszaros’ work
involves the design of complex environments comprised of responsive and metamorphosing
elements, both natural and artificial. Investigation into the creation of this
architecture has been conducted though research into the implementation of the
ingredients of natural organic and inorganic phenomena (insects, plants, rainstorms)
combined with the technologies of immersive digital interface, artificial intelligence
and biotechnological engineering.
She received degrees in
Environmental Studies and Architecture from the University of Waterloo in Canada
and her Masters with distinction from the Bartlett School of Architecture in London,
UK. In addition to roles as academic lecturer and critic, she is currently collaborating
with a Toronto-based visualization software company to develop immersive sensorial
user interface systems. www.anikoland.com
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