| Symposium
Simon Penny and
Bill Vorn
Bedlam & other Robotic
Art projects
Bedlam is an exploration
of the fracturing, permutation and recombination of identities by computation
and telematics. Bedlam is a telematic and teleoperative art installation comprising
telerobotics, machine vision, interactive sound and video, with user interaction
at each physical site and via the web. Bedlam is an interdisciplinary project
which models a novel cultural environment from a complex of emerging technologies
including pneumatics and robotics, digital video systems, digital sound and network
communication. Bedlam is equal parts play, critique and technological R+D. It
offers a critique of academic and popular discourses of cybernetics, artificial
intelligence, robotics, 'virtual reality' and 'artificial life'. It also constitutes
experimental research in human computer interaction. Bedlam proposes a model of
telematic interaction which actively critiques paradigms of computer-human interaction
and of VR. We emphasize full-body interaction in which the user, unencumbered
by hardware, training or highly symbolic interaction protocols, can drive remote
and local systems by the ongoing behaviour of their entire body.
Stèle 01 is an interactive
installation integrating sound, robotics and digital video projection. A vaguely
humanoid robot statue stands on an aluminum stele, covering its face with its
hands. Video images are projected on the stele's surface which is made of numerous
revolving plates acting sometimes as screens sometimes as mirrors. When viewers
are approaching, the statue removes its hands, open its arms, changes slowly its
shape, while on the screen abstract images are evolving in different visual patterns.
The funeral stele becomes a theatre for the illusion of life. Inspired by certain
mortuary tumbs from Père Lachaise cemetery in Paris, this piece aims to
evoque the indivisible dichotomy between movement and inertia, man and machine,
real and virtual, life and death. Stèle 01 wants to be a reflexion on the
human nature of the machine and the profound machinic nature of human kind.
The Hysterical Machines
project is part of a larger research program on the Aesthetics of Artificial Behaviours
and is very much inspired of a previous work based on the Misery of the Machines
(La Cour des Miracles, 1997). It is conceived on the principle of deconstruction,
suggesting dysfunctional, absurd and deviant behaviours thru a functional machine.
It operates on a dual-level process expressing the paradoxal nature of Artificial
Life.
The [Pre] Hysterical Machine
has a spherical body and eight arms made of aluminum tubing. It has a sensing
system, a motor system and a control system that functions as an autonomous nervous
system (entirely reactive). The machine is suspended from the ceiling and its
arms are actuated by pneumatic valves and cylinders. Four ultrasound sensors allow
the robot to detect the presence of viewers in the nearby environment. It reacts
to the viewers according to the amount of stimuli it receives. The perceived emergent
behaviours of this machine engender a multiplicity of interpretations based on
single dynamic pattern of events.
Throughout our work in general
we do not intend to simulate nor physically reproduce real life animals but we
rather deal with simplistic behaviours engendered by primitive mechanical agents.
Shapes move from primitive abstract objects (spheres, cylinders, sound, light)
to kinetic and complex organisms as polymorphic patterns. We present robotic machines
not as specialized and virtuoso automatons but rather as expressive animated artworks.
We also explore the reformulation of audiovisual applications by simulating organic
and metabolic functions and by creating dynamic virtual architectures.
Biographies
Bill Vorn
Based in Montreal,
Bill Vorn teaches Electronic Arts in the Faculty of Fine Arts (Department of Studio
Arts) at Concordia University where he is responsible of the A-Lab, a Robotic
Art research lab. Since 1992 his work has been presented in many international
events, including Ars Electronica, ISEA, DEAF, Sonar, Art Futura, EMAF and Artec.
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