| Symposium
Sergio Basbaum
Synesthesia and Digital Perception
Since the Greeks to the
18th century A.C, the relationship of men to the world around him was understood
as a kind of integrated block that united all the senses and related one to the
other, and even all of them to larger models (mainly mathematical) of nature and
the Universe. Marshall McLuhan, for example, referred to the (oral) pre-literate
world of the Medium Age as "magical" and "synesthetical".
Through all radical changes carried through and after Renaissance, this sensory
integrated bias survives. In the 19th century, however, the triumph of classical
science, symbolised in the industrial revolution, gave birth to modern physiology
and the consolidation of a thought paradigm that glorified notions of power and
control through fragmentation of reality. This lead to the fragmentation of man
both in sciences and philosophy that developed a notion of separation and specialisation
of the senses, which evolved and have been dominant until the end of the 50s decade
of the 20th century.
The specialisation of the
senses opened room for the so-called modernism in arts, which looked for specificity
in each art field, this being very clear, for example, in both visual arts and
music - the former searching for the autonomy of the image in relation to the
external world and the latter searching for the autonomy of the sonic experience.
By the 60s decade, this
model both expanded largely the semiotic universe of each field, but had already
showed its impossibility. So a general quest for hybridisation, contamination
and multi-sensorial artistic production has started to take place, along with
a new technological revolution - the computer. Digital processing has, since ever,
been understood as a means to duplicate, simulate - we can even say: clone - reality,
as a means to preview, to understand and to control it. Also, sometimes, to expand
it.
It´s interesting to
notice, however, how this digital models - starting with visual 3D digital models
- work as a technological support that reiterates models of sensorial perception
of the world which re-unite explicitly the once separated senses - for example,
tactile and vision placed as complementary one to the other in the understanding
of the space and objects by military apparatus. This is also clear in the strong
trends in digital arts to develop synestethical and imersive works that both envelop
us in virtual environments and search for correspondences and complementarities
between the senses, as much as for "magical" and "spiritual"
experiences of the real world.
It´s also valuable
to verify that those perceptual experiments offer impressive coherence with descriptions
of synesthetic experience offered by phisiologists of 18th and 19th centuries
and contemporary neurologists.
It´s possible, then,
to talk about a digital perception, a synesthetical model of understanding
reality which employs notions of perception of reality abandonned in the 18th
century, but now under a technological support.
Biography
Sergio Roclaw Basbaum was
born in São Paulo, Brazil, 1964. He teaches video, cinema and visual arts
in PUC- São Paulo, and is writing his PhD thesis, about synesthesia and
digital arts. He´s released a book about Synesthesia, Art and Technology
(2002) and is also a composer and professional musician.
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