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Speakers

Todd Barton -
Richard Brown -
Erik Davis -
Alan Dunning -
Ivar Hagendoorn -
Heath Hanlin -
Don Hill -
Amy Ione -
Stephen Morris -
Josef Penninger -
Susie Ramsay -
Mark Rudolph -
Diana Slattery -
Aephraim Steinberg -
Brett Terry -
Lisa Walker -
Andrea Wollensak -

Symposium

Diana Slattery
The Glide Project: Modeling the Bootstrap Emergence of Language and Consciousness
Presented Saturday May 11th at 11 am

The Glide language, a system of dynamic visual glyphs, has been trying to explain itself to the author ever since its emergence in the fictional context of the novel The Maze Game. Using a strategy of multimodal means of self-presentation-narration, animation, translation, divination, game design, and appropriation of theoretical ideas that suit its purposes-Glide modestly conceals the extravagance of its evolutionary intentions behind thin veils of noetic license.

What does it mean to move through a maze of language, especially if the maze itself is morphing as you move? Glide plays with the metaphor of language as maze, and maze as the traces of consciousness in motion, a paradoxical architecture, both prison and path, hoping to enmesh the viewer with its sinuous transformations in an experience of the close coupling of language and consciousness, a mutually experienced boot-strapping operation, a hide and seek game of emergence.

The 27 Glide glyphs embed their own linguistic origin myth. The language emerged from the bottom muck of a vast lily pond. The pollen of the giant blue water lilies distilled into a powerful entheogen, the Wine of the Lilies. The pollen was harvested by small-bodied people who could scoop and glide from lily pad to lily pad smoothly and swiftly enough to avoid being tipped into the water, tangled in the roots, and consumed by the omnivorous lily. The Glides, breathing the raw pollen, cross-pollinated the lily as they harvested. The lily, in appreciation of their efforts, gave them a language, Glide, first as an extension of the gestures of harvesting and pollination, later in written form, embedding the fundamental gestures. The written form of the language formed the mazes on which the Maze Game was played.

Diana Slattery - Biography
As Associate Director of the Academy of Electronic Media, Diana Slattery researches, designs, and produces highly interactive, game-like multimedia environments for education, entertainment, and the arts. Her Ph.D. research in visual language and interactive narrative informs the Glide project.