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Substance:
Interactive Installation
curated by Year 01
Opening reception: Saturday,
May 11th from 5pm - 7pm
| sub·stance
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| 1. |
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a.
That which has mass and occupies space; matter.
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b.
A material of a particular kind or constitution. |
| 2.
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a.
Essential nature; essence. |
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b.
Gist; heart. |
In
the ethereal world of substance, complex data is employed
in the creation of a mystical experience beckoning the viewer
to reach out through touch to erase the boundaries between
real and imagined worlds.
Substance
creates a dreamy fluid world, where virtual and physical beings
sense and respond to each other in a way which calls into
question the nature of 'reality'. Richard Brown creates 'virtual
unrealities rather than simulating perceived reality'. His
Mimetic Starfish, a virtual creature, uses neural network
technology to interact with viewers in 'real' space whereas
The Mnemonic Body, a physical creature, uses virtual reality
technology to interact with participants in an artificial
world.
Richard
Brown's Mimetic Starfish is 'aware' of its environment, sensing
the world and responding to it. Interactions are remembered in its database
of knowledge which informs how it will repond to future similar
events. The resulting behaviour is complex. When a viewer
reaches out to the starfish, a tentacle extends to the viewers
hand, if the hand moves too quickly, the tentacle suddenly
retracts in an alarming manner. Stroking a tentacle causes
neural net activity to be displayed by muscular contractions
and colour changes of the skin. Is it alive?
Alan
Dunning and Paul Woodrow's The Mnemonic Body explores the
idea that reality does not exist outside ourselves but rather
is an internal construct, created by and 'sustained through
the neurological processes contained within the brain'. The
Mnemonic Body consists of a life-sized image of a human body
covered in thermochromic paint that reacts to temperature
changes by changing colour. When touched, stroked, or even
approached or breathed upon, particular locations on the body
produce corresponding sounds and projected images. Participants
brain waves are monitored via electrodes and the output is
manifested as visual and aural events using a virtual reality
heads up display.
In
everyday life we assume that we are operating from a framework
of 'reality' because we perceive a uniform set of circumstances
and objects which respond to us according to assumed rules.
This exhibition embraces reality as an illusive boundary where
organic and inorganic meet and asks again the recurring question
: What is real?
Camille
Turner & Michael Alstad
4.15.02
TEXTS
Einstein's
Brain: Alan Dunning and Paul Woodrow http://www.ucalgary.ca/~einbrain/EBessay.htm
Richard
Brown
http://www-crd.rca.ac.uk/~richardb/artmode.htm
substance
exhibition
of interactive installations
Richard
Brown, Alan Dunning and Paul Woodrow
May
11-25th, 2002
InterAccess
Electronic Media Arts Centre
Toronto
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